Worldwide Girls U14w will be played on Saturday November 28, at 15:00 UTC (3 pm GMT). Girls from Worldwide teams can meet each other in one place, from the Philippines to Mexico, covering 15 time zones.
Worldwide Girls U14w is for girls born in 2006 and younger. Time control is 10+2. Tournament duration is 90 minutes. Team tournaments are played every two weeks.
- U14w Group A https://lichess.org/tournament/rY3KKGkm
- U14w Group B https://lichess.org/tournament/34YR5EHM
U14w Group A https://lichess.org/tournament/rY3KKGkm |
Sharp kids U14 – Philippines |
England Juniors Under 14 Girls |
SA u14 girls – South Africa |
Fox Valley Chess Club – USA |
Veracruz Mexico Women U-14 – Mexico |
She Plays To Win – United Kingdom |
KSz “HETMAN” Katowice – Poland |
DCC Girls – United Arab Emirates |
ThinkB4UMove – Latvia |
Федерация Шахмат Республики Башкортостан – Russia |
U14w Group B https://lichess.org/tournament/34YR5EHM |
Jamaican Queens U14 – Jamaica |
Chess Club G-2 (girls) – Russia |
Liga Cuauhtemoc Mexico-City U14 – Mexico |
ChessNut Academy Girls Under 14 – India |
Brazilian Young Chess Team – Brazil |
Arriba Perú – Peru |
Odisha Girl Power Chess Team – India |
Chess Training Foundation – India |
CMJ Girls U14 Optimum Chess Disciples Team – Malaysia |
ChessQueensNL – Netherlands |
- Identification:
- Worldwide Team tournaments, Girls born in 2006 and younger
- Schools, Clubs, Academies, Associations, National teams
- Planning:
- Date/Schedule: Saturdays, every two weeks
- Time control: Rapid 10’+2”
- Hosting server: lichess.org
- Invitation and Regulations:
- Schedule: Saturday, 15:00 UTC (3 pm GMT)
- System of play: Team Battle, Arena
- Fair play rules: See Worldwide Fairplay Policy below
- Registration fee: Free for all
- Execution & Monitoring:
- Arbiters: As needed (anti-cheat comission)
- Techical support: lichess.org
- Zoom calls: Not needed (remains as an option)
- Live streaming: On occasion
- Press results: https://worldwide-chess.com
- Awards:
- Announcement of winners: https://worldwide-chess.com
- Awards: Certificates available, featuring on web
WORLDWIDE CHESS FAIR PLAY POLICY
Many players are concerned about possible cheating on Internet events. But no event today can be absolutely secure from cheating. Online chess events encourage fair play on different levels: Prevention, Technology, Monitoring, Arbiters and Sanctions. In Worldwide events, fairplay and anti-cheat policy is built on first two levels:
1. PREVENTION THROUGH REGULATIONS AND MOTIVATION
Standard praxis in Worldwide events is to deduct points from players (and team score) that have been detected as cheaters. This way, players can have immediate justice, and final team standings are adjusted accordingly.
Another method that is specific for this competition is cooperation with coaches. Worldwide event was built on mutual trust and cooperation between coaches, to provide a safe and motivating environment for online chess training and competition. All coaches work together in educating their players and encouraging fairplay, as well as noticing suspicious player behaviours.
2. TECHNOLOGY: ANTI-CHEATING SOFTWARE
Number one protection in online events. Every respectable online chess server has built-in software for detecting cheaters. It works on comparing player games in progress with that player’s games database stored on the server. It also has statistical modules to detect chess engine moves.
As Worldwide is friendly competition, there is no intention to include higher levels of control for time being. If Worldwide is ever to become an official event, it would need to incorporate Zoom calls.
After the tournament is over, results on the server are not taken for granted. If necessary, winning teams pass through the verification process. Highest scoring players (leader positions) are checked for appropriate age bracket and fairplay. Arbiters can run quick checks of all suspicious results and games.
Team leaders are strongly advised to keep control over players and teams should be open only to their students or club/organisation members. They should know all players in the team, and to provide their identities upon request of organisers. Teams that do not comply with these policies are risking being banned from competition.