• The teams should be closed and the captains should know the kids playing. Coaches are responsible for controlling player age and ensuring Fairplay.
  • New accounts should not participate, especially those created on the day of the tournament but also not those created in the week preceding the competitions.
  • All Worldwide categories feature division system with 3 teams promotion and relegation.
  • Official results are published on web after teams/players verification and suspicious results examination.
  • Worldwide Chess is played in several age categories:
    • U8 (players born in 2013 and younger)
    • U12 (players born in 2009 and younger)
    • U16 (players born in 2005 and younger)
    • U14w (players born in 2007 and younger, girls only)

  1. Identification:
    • Worldwide Team tournaments
    • Schools, Clubs, Academies, Associations, National teams
  2. Planning:
    • Date/Schedule: Wednesdays/Saturdays
    • Time control: Rapid 10’+2”
    • Hosting server:
  3. Invitation and Regulations:
    • Schedule: Several timings (please check related categories)
    • System of play: Team Battle
    • Fair play rules: See Worldwide Fairplay Policy below
    • Registration fee: Free for all
  4. Execution & Monitoring:
    • Arbiters: As needed (anti-cheat comission)
    • Techical support:
    • Zoom calls: Not needed
    • Live streaming: On occasion
    • Press results:
  5. Awards:

Worldwide Chess FAIR PLAY policy

Many players are concerned about possible cheating on Internet events. But no event today can be absolutely secure from cheating. Online chess events encourage fair play on different levels: Prevention, Technology, Monitoring, Arbiters and Sanctions. In Worldwide events, fairplay and anti-cheat policy is built on first two levels:

1.      Prevention through Regulations and Motivation

Standard praxis in Worldwide events is to deduct points from players (and team score) that have been detected as cheaters. This way, players can have immediate justice, and final team standings are adjusted accordingly.

Another method that is specific for this competition is cooperation with coaches. Worldwide event was built on mutual trust and cooperation between coaches, to provide a safe and motivating environment for online chess training and competition. All coaches work together in educating their players and encouraging fairplay, as well as noticing suspicious player behaviours.

2.      Technology: Anti-cheating software

Number one protection in online events. Every respectable online chess server has built-in software for detecting cheaters. It works on comparing player games in progress with that player’s games database stored on the server. It also has statistical modules to detect chess engine moves.

As Worldwide is friendly competition, there is no intention to include higher levels of control for time being. If Worldwide is ever to become an official event, it would need to incorporate Zoom calls.

After the tournament is over, results on the server are not taken for granted. If necessary, winning teams pass through the verification process. Highest scoring players (leader positions) are checked for appropriate age bracket and fairplay. Arbiters can run quick checks of all suspicious results and games.

Team leaders are strongly advised to keep control over players and teams should be open only to their students or club/organisation members. They should know all players in the team, and to provide their identities upon request of organisers. Teams that do not comply with these policies are risking being banned from competition.