Worldwide U8

  • Worldwide U8 Records:
    • Record number of participants: 378 players (May 28, 2020)
    • Most teams in competition: 36 teams (July 18, 2020)

Online competition and training ground for the young champions!! Kids born in 2013 and younger.
Tournaments are played on Wednesday 11:00 UTC, 16:00 UTC and 22:00 UTC. Time control is 10+2. Tournament duration is 90 minutes. Team battles are played every two weeks. Platform:

There is no upper limit for number of players. In Worldwide you can find smaller teams, as well as big ones with 15 or more players. But each Group has a predefined number of scorers counting for team result.

From April 2021 on, Worldwide U8 League will not be played as a stand-alone event, but as a subdivision of U12 League, reserved for dedicated U8 teams that can bring at least 5-6 players regularly.


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  1. Identification:
    • Worldwide Team tournaments
    • Schools, Clubs, Academies, Associations, National teams
  2. Planning:
    • Date/Schedule: Wednesdays, every two weeks
    • Time control: Rapid 10’+2”
    • Hosting server:
  3. Invitation and Regulations:
    • Schedule: Three Divisions, starting at 11:00, 16:00, 22:00 GMT
    • System of play: Team Battle, Arena
    • Fair play rules: See Worldwide Fairplay Policy below
    • Registration fee: Free for all
  4. Execution & Monitoring:
    • Arbiters: As needed (anti-cheat comission)
    • Techical support:
    • Zoom calls: Not needed
    • Live streaming: On occasion
    • Press results:
  5. Awards:


Many players and team leaders are concerned about possible cheating on Internet events. But no event today can be absolutely secure from cheating. Online chess events encourage fair play on different levels: Prevention, Technology, Monitoring, Arbiters and Sanctions. In Worldwide events, fairplay and anti-cheat policy is built on first two levels:


Standard praxis in Worldwide events is to deduct points from players (and team score) that have been detected as cheaters. This way, players can have immediate justice, and final team standings are adjusted accordingly.

Another method that is specific for this competition is cooperation with coaches. Worldwide event was built on mutual trust and cooperation between coaches, to provide a safe and motivating environment for online chess training and competition. All coaches work together in educating their players and encouraging fairplay, as well as noticing suspicious player behaviours.


Number one protection in online events. Every respectable online chess server has built-in software for detecting cheaters. It works on comparing player games in progress with that player’s games database stored on the server. It also has statistical modules to detect chess engine moves.

As Worldwide is friendly competition, there is no intention to include higher levels of control for time being. If Worldwide is ever to become an official event, it would need to incorporate Zoom calls.

After the tournament is over, results on the server are not taken for granted. If necessary, winning teams pass through the verification process. Highest scoring players (leader positions) are checked for appropriate age bracket and fairplay. Arbiters can run quick checks of all suspicious results and games.

Team leaders are strongly advised to keep control over players and teams should be open only to their students or club/organisation members. They should know all players in the team, and to provide their identities upon request of organisers. Teams that do not comply with these policies are risking being banned from competition.